See here for Part 1
In fairytales the adventurer goes on a quest, to find something, or do some heroic task. Often along the way there is a gatekeeper, a holder of the secrets, a holder of the reassures.
A giant that needs to be told a story that entrances it and lulls it to sleep so you can creep past
A wiley clever troll that needs reasoning with
A philosopher that needs a riddle answered
Maybe some gift or payment given
A hardened mistreated character that can be lulled by the gentle tones of beautiful music
What does your creative gatekeeper look like?
What gifts might you need to give it to lull it into a deep slumber so you and your paintbrush can sneak past?
What distraction might you need to provide so that you and your violin can scurry past while it looks elsewhere?